UI Cheats Extension for The Sims 4: click map, versions and honest limits
UI Cheats Extension is a free mod by weerbesu that makes The Sims 4's own panels editable: left-click the money counter for $1,000, right-click a needs bar, skill, career or trait to set it. Download it from weerbesu's Patreon post. It needs no testingcheats and does not run on console.
Verdict. UI Cheats Extension does the one thing a console cheat cannot: it makes the panels themselves editable, so a need, a skill level or a career rank is a right-click rather than a typed string. weerbesu has kept it updated since June 2015. The costs are real and weerbesu is mostly upfront about them.
- Use it if you cheat often and are tired of retyping parameterised console strings.
- Skip it if you run other interface mods, play on PlayStation or Xbox, or will not update a mod every patch.
- Price. Free and public. Paid Patreon tiers, from $2 a month, buy support and voting, never the file.
- testingcheats. Not required. weerbesu dropped that requirement in v1.1 on 30 June 2015.
- Version. v1.58 for game 1.126.78 is reported but not directly verified. The newest version we read from a primary source is v1.55, dated 12 May 2026, built for game 1.124.54.
- Last checked. 18 August 2026.
That Patreon post is the only current distribution point. weerbesu edits the same post in place for every release, so its title changes with each version while the numeric id stays put. The Legacy Edition build lives on Mod The Sims and is a separate, much older file.
What it does
The mod is two files and they do different jobs. UI_Cheats_Extension.package is the click layer: patched copies of the game's own Scaleform interface movies, with click handling injected into them. UI_Cheats_Extension.ts4script is the command layer, a Python script mod that registers commands in the ui_cheats namespace and performs the actual state change.
That split explains almost every support question about this mod. The click layer opens the dialog; the script layer applies the value. Install one without the other and dialogs open onto nothing.
weerbesu's credits say EA and Maxis created the original cheats extension the mod is built upon, and the injected class sits in the olympus.extensions.cheats namespace, which is EA's own. UI Cheats Extension turns on and extends a cheats layer that already ships inside the interface.
The click map
Every row below is weerbesu's own published feature list, read from the download post. Ranges are weerbesu's. Nothing here is inferred from watching the mod run.
| Panel | Click | Result |
|---|---|---|
| Money counter | Left-click | Adds $1,000, immediately, no prompt |
| Money counter | Right-click | Set household funds: Simoleons, Galactic Credits, bits and pieces |
| Needs | Left-click a needs bar | Sets that need to the position you clicked |
| Needs | Right-click a needs bar | Type a value from -100 to 100 |
| Needs | Right-click the panel icon | Fills every need on the selected Sim |
| Needs (occult) | Right-click the vampire, spellcaster or werewolf XP bar | Pick a rank; the power or talent counter sets points |
| Needs (occult) | Right-click a curse or temperament | Removes it |
| Simology | Right-click the age bar | Add or subtract days at the current age stage, or total days lived |
| Simology | Right-click the Traits or Lifestyles title bar | Add traits or lifestyles; right-click one to remove it |
| Simology | Right-click a trait, degree or Servo behavior module | Removes it |
| Simology | Right-click a character value meter | Set it from -100 to 100 |
| Simology | Right-click Fame or Reputation | Select a rank; the Fame and Influence counters set points |
| Simology | Right-click a milestone category title bar | Add milestones for the current age; right-click one to remove or re-source it |
| Simology | Right-click the ghost XP bar | Select a rank |
| Simology | Right-click the NAP title bar | Opens NAP voting for the current neighborhood even if the Sim lives elsewhere |
| Relationships | Right-click a Sim | Set friendship or romance from -100 to 100, or delete the relationship |
| Relationships | Right-click the panel icon | Adds any new Sims to the panel |
| Skills | Right-click a skill bar | Select a level; the panel icon adds skills that are not listed yet |
| Skills | Right-click the Mastery Perks title bar | Add mastery perks; right-click a perk to remove it |
| Career | Right-click a job icon or the career title bar | Promote, demote, change branch or select a level |
| Career | Right-click a task or work-from-home assignment | Marks it complete |
| Career | Right-click a performance or work reputation bar | Set value from -100 to 100; rivals can be removed |
| University | Right-click the degree icon or Course Schedule bar | Change GPA; a course icon sets a grade from 0 to 100 |
| Aspirations | Right-click a goal | Fulfills it; the Soul's Journey meter selects a rank |
| Moodlets and wants | Right-click | Removes a moodlet, or completes or re-rolls a want |
| Clock | Right-click the in-game clock | Set the hour from 0 to 23 |
| Clock area | Right-click season, weather or lunar phase | Sets it |
| Eco footprint | Right-click the footprint icon | Set lot or neighborhood footprint from -500 to 500 |
| Sim profile | Right-click Relationships or Sentiments title bars | Add bits or sentiments; a sentiment value sets from 0 to 100 |
| Sim profile | Right-click a known Attraction or Romantic Satisfaction | Sets its value |
| Social groups | Right-click club, organization or Dynasty meters | Set perk points, ranks, tasks, Prestige and Unity |
| Owned businesses | Right-click perk counters, star ratings, renown meters | Sets retail, restaurant, vet clinic and small business values |
| Events | Right-click an event, holiday tradition or scenario goal | Completes it |
| Buy and sell | Right-click the quantity arrows | Changes quantity by 10 |
| Rewards store | Right-click a reward | Unlocks it |
| Perk panels | Right-click a perk, dormant ability or fame quirk | Unlocks or locks it |
| Create a Sim | Right-click the confirm button | Randomizes name, traits and aspiration for a quick test Sim |
| Notebook icon | Right-click | Reports the installed mod version |
Nothing in that list touches build mode. Strings like bb.moveobjects and freerealestate are not part of this mod and are not Python either: both are handled inside TS4_x64.exe, which is why they are typed rather than clicked.
The two are not native in the same way, and the difference is checkable. freerealestate is one of the eleven entries in that executable's console help table; the bb.* family is not in that table at all, and what places it in the native client is its help strings elsewhere in the same binary. The typed side of cheating is covered at sims 4 cheats all.
Version and compatibility
This mod is version-locked by design. weerbesu stamps every release with the game build it was made for and says a build will not work for older versions of the game. Compatibility comes down to one pairing: which mod build was made for which game build.
| Mod version | Built for game | Date | Evidence |
|---|---|---|---|
| v1.58 | 1.126.78 | August 2026, exact day disputed | Reported by search index and third-party trackers, not fetched |
| v1.57 | 1.126.58 | 25 Jul 2026 | Reported, not fetched |
| v1.56 | 1.125.59 | 4 Jul 2026 | Reported, not fetched |
| v1.55 | 1.124.54 | 12 May 2026 | Verified, archived post |
| v1.54 | 1.123.66 | 20 Apr 2026 | Verified, archived post |
| v1.53 | 1.122.212 | 18 Mar 2026 | Verified, archived post |
| v1.52 | 1.121.342 | 3 Feb 2026 | Verified, archived post |
| v1.51 | 1.120.111 | 2 Dec 2025 | Verified, archived post |
| v1.50 | 1.118.242 | 18 Sep 2025 | Verified, archived post |
Patreon returns an error to every automated fetch route available to us, so the three newest lines are secondary reporting rather than something we read on weerbesu's page. Different trackers give the v1.58 release date as both 6 and 7 August 2026, so this page publishes no day for it.
To read the version you actually have installed, right-click the notebook icon beside the phone icon in Live mode, or run the mod's own command in the cheat console:
ui_cheats.mod_version
Reports the installed UI Cheats Extension version. Live mode only. Ships in the mod's .ts4script, not in the game.Neither route needs testingcheats, since the mod dropped that requirement in v1.1. The game's own typed cheats are the opposite case and still need testingcheats true entered in the session before anything else works. Neither applies on PlayStation or Xbox, where script mods never load and this mod cannot run.
Installing it
Both files from the zip go into Documents\Electronic Arts\The Sims 4\Mods, no more than one subfolder deep. Enable Custom Content and Mods and Script Mods Allowed in Game Options, then Other, and restart the game.
If it worked, the package shows under Custom Content in the mods list and the script under Script Mods. See how to get mods on sims 4 for the folder-depth rule and the Script Mods toggle in full.
What it costs you
The package replaces interface files instead of hooking into them. It ships whole copies of EA's compiled interface movies as overrides, which is what makes clicking work and what makes the mod fragile.
We tore down the v1.58 zip against an installed game on build 1.126.73.1030 and counted 24 overridden interface resources at roughly 33.5 MB decompressed, plus 71 registered ui_cheats commands. Twenty of those 24 movies were smaller than the same resources in the game's live interface package, so installing the mod rolls those panels back to an older build of themselves. That is our measurement of one zip, not a figure weerbesu publishes.
| Interface resource | In the mod (bytes) | In the game (bytes) |
|---|---|---|
| perkspanel | 2,002,761 | 2,044,089 |
| siminfomotivepanel | 1,662,041 | 1,703,920 |
| achievements | 1,488,546 | 1,529,095 |
One of the 24 is classlibraryolympus, the shared class library for the whole interface, which is why a clash with another interface mod is rarely limited to one panel. weerbesu's own framing is milder: the mod conflicts only with other UI mods that override the same resources, and not with script mods or tuning mods.
There is no undo, no confirmation and no value preview, so a mis-click commits immediately. There is also no configuration: left-click on the money counter always grants $1,000 and left-click on a needs bar always sets that need, with no documented way to turn either off.
When it stops working
Three failure patterns cover nearly everything, and weerbesu documents all three himself: the half-install, the game-version mismatch, and the leftover duplicate copy. The first pattern shows up two ways, so it gets two rows.
| Symptom | Cause | Fix |
|---|---|---|
| Dialog opens, you type a value, nothing happens | The package loaded, the script did not | Move the .ts4script to at most one folder deep; turn on Script Mods Allowed |
| Left-click for $1,000 works, nothing else does | Same cause: only the click layer is live | Same fix; the money left-click is the one feature the script is not needed for |
| Panels missing, glitched text, frozen menus after a patch | Game version and mod version do not match | Update the game fully, install the current mod build, keep one copy only |
| Odd behavior after an update | An old copy of the mod left behind | Delete the previous .package and .ts4script before adding the new pair |
If all of that checks out, the standard clean test comes from luthienrising, the moderator who maintains the EA Answers HQ broken-mods lists: confirm script mods are enabled, confirm there is no duplicate, then run the mod as the only thing in the folder after deleting localthumbcache.package from the Sims 4 documents folder.
Platforms
| Platform | Works | Build to use | Note |
|---|---|---|---|
| Windows, 64-bit | Yes | Current Patreon release | Script Mods Allowed must be on |
| macOS, Metal | Yes | Current Patreon release | Same zip as Windows |
| Legacy Edition: 32-bit PC and non-Metal Mac | Frozen | v1.15.1, Mod The Sims, 20 Nov 2019, game 1.58.63 | weerbesu says not to install this on the normal version of the game |
| PlayStation 4 and 5 | No | None exists | Console does not load script mods |
| Xbox One, Series X and S | No | None exists | Console does not load script mods |
We confirmed the Legacy build is still linked from the current post, but not whether EA still supports Legacy Edition in 2026, so treat that row as a route that exists rather than one we recommend.
What this page does not claim
weerbesu publishes no terms of use. The Mod The Sims profile renders that as a site-generated notice about creators without a TOU, and that notice is written by Mod The Sims rather than by weerbesu, so it is not permission. Default copyright applies, which is why the download button above points at that post and we host no copy of the file.
No total install count for the current build exists either. Patreon does not expose attachment download counts, so the download figures quoted around the web are for the 2019 Legacy listing on Mod The Sims, not for the mod most people are running.
Common questions
Is UI Cheats Extension free?
Yes. weerbesu publishes it as a free public post on Patreon, and the About page on that account states that all mods are always available publicly. The paid tiers, which start at $2 a month, buy support and voting perks, not access to the file. Any site charging for the zip, or offering it as an exclusive, is a re-upload rather than the source.
Do I need testingcheats on for UI Cheats Extension?
No. The mod dropped the testingcheats requirement in v1.1 on 30 June 2015, and from v1.9 in May 2017 it stopped depending on testingcheats altogether, which is why the script file became mandatory rather than optional. Typing cheats into the console by hand is a different matter: the game's own console cheats still need testingcheats true entered first in that session.
Does UI Cheats Extension work on PS4, PS5 or Xbox?
No. Console versions of The Sims 4 do not load script mods, and the mod cannot work without its .ts4script file, which carries every command the click layer calls. weerbesu has never published a console build. The 32-bit Legacy Edition build exists but is frozen at v1.15.1 from November 2019, built for game 1.58.63.
Does it conflict with MC Command Center or other mods?
Only with mods that override the same UI resources. weerbesu states it does not conflict with script mods or tuning mods, which covers MC Command Center. When two UI mods do collide, the game reads the first and ignores the second, so the second usually stops working. One overridden file is classlibraryolympus, the shared UI class library, so it can collide with a lot of UI mods.
Can I undo a cheat I clicked by accident?
No. There is no undo, no confirmation prompt and no settings file anywhere in weerbesu's documentation. Left-clicking the money counter always adds $1,000, left-clicking a needs bar always sets that need to where you clicked, and neither behavior can be switched off. Save first if a mis-click would cost you a household you care about.
Why did my interface break after a game patch?
Because the mod ships copies of the game's own interface files, a patch that changes those panels leaves you running the mod's older copies of them. weerbesu says missing interface, glitched panels and frozen menus are always a mismatch between game version and mod version. Update the game fully, install the current mod build, and keep only one copy in the Mods folder.