Sims4UICheats

UI Cheats Extension for The Sims 4: click map, versions and honest limits

UI Cheats Extension is a free mod by weerbesu that makes The Sims 4's own panels editable: left-click the money counter for $1,000, right-click a needs bar, skill, career or trait to set it. Download it from weerbesu's Patreon post. It needs no testingcheats and does not run on console.

No command on this page is registered in the game's shipped Python, so no verified-build stamp is claimed. Feature, install, conflict and compatibility text is weerbesu's own, read from Patreon post 26240068 (Wayback capture 20260608201638), uicheats.weerbesu.com and modthesims.info/d/558548. ui_cheats.mod_version is a mod command that lives in UI_Cheats_Extension.ts4script, not in the game. Resource and byte figures are our own measurement of the v1.58 zip against installed game build 1.126.73.1030 (sims4uicheats/docs/COMPARISON.md). Build-mode strings such as bb.moveobjects and freerealestate are not part of this mod and are not Python. Their native provenance differs and the body distinguishes them: freerealestate is one of the eleven entries in the TS4_x64.exe console help table at 0x1E3ABD0 (its own offset is 0x1E3AC60), while the bb.* family is absent from that table and is placed in the native client only by its help strings elsewhere in the same executable (data/game_commands.json native_console_commands and notes; research/verification.md).
The two files UI Cheats Extension installsThe .package carries 24 patched copies of the game interface and handles the click; the .ts4script registers 71 ui_cheats commands and performs the change. If dialogs open but nothing happens, the script half did not load.Why the mod is two filesInstall one without the other and the failuretells you exactly which half is missing.CLICK LAYER.package24 copies of the game’s own interface files,with click handling injected into them.the value you typedCOMMAND LAYER.ts4script71 commands in the ui_cheats namespace. Thisis the half that changes anything.Dialog opens, nothing happensThe click layer loaded and the command layerdid not. The script is more than one folderdeep, or script mods are off.
The mod is two files and they do different jobs. Which half is missing is the whole diagnosis when it half-works.

Verdict. UI Cheats Extension does the one thing a console cheat cannot: it makes the panels themselves editable, so a need, a skill level or a career rank is a right-click rather than a typed string. weerbesu has kept it updated since June 2015. The costs are real and weerbesu is mostly upfront about them.

  • Use it if you cheat often and are tired of retyping parameterised console strings.
  • Skip it if you run other interface mods, play on PlayStation or Xbox, or will not update a mod every patch.
  • Price. Free and public. Paid Patreon tiers, from $2 a month, buy support and voting, never the file.
  • testingcheats. Not required. weerbesu dropped that requirement in v1.1 on 30 June 2015.
  • Version. v1.58 for game 1.126.78 is reported but not directly verified. The newest version we read from a primary source is v1.55, dated 12 May 2026, built for game 1.124.54.
  • Last checked. 18 August 2026.

That Patreon post is the only current distribution point. weerbesu edits the same post in place for every release, so its title changes with each version while the numeric id stays put. The Legacy Edition build lives on Mod The Sims and is a separate, much older file.

What it does

The mod is two files and they do different jobs. UI_Cheats_Extension.package is the click layer: patched copies of the game's own Scaleform interface movies, with click handling injected into them. UI_Cheats_Extension.ts4script is the command layer, a Python script mod that registers commands in the ui_cheats namespace and performs the actual state change.

That split explains almost every support question about this mod. The click layer opens the dialog; the script layer applies the value. Install one without the other and dialogs open onto nothing.

weerbesu's credits say EA and Maxis created the original cheats extension the mod is built upon, and the injected class sits in the olympus.extensions.cheats namespace, which is EA's own. UI Cheats Extension turns on and extends a cheats layer that already ships inside the interface.

The click map

Every row below is weerbesu's own published feature list, read from the download post. Ranges are weerbesu's. Nothing here is inferred from watching the mod run.

PanelClickResult
Money counterLeft-clickAdds $1,000, immediately, no prompt
Money counterRight-clickSet household funds: Simoleons, Galactic Credits, bits and pieces
NeedsLeft-click a needs barSets that need to the position you clicked
NeedsRight-click a needs barType a value from -100 to 100
NeedsRight-click the panel iconFills every need on the selected Sim
Needs (occult)Right-click the vampire, spellcaster or werewolf XP barPick a rank; the power or talent counter sets points
Needs (occult)Right-click a curse or temperamentRemoves it
SimologyRight-click the age barAdd or subtract days at the current age stage, or total days lived
SimologyRight-click the Traits or Lifestyles title barAdd traits or lifestyles; right-click one to remove it
SimologyRight-click a trait, degree or Servo behavior moduleRemoves it
SimologyRight-click a character value meterSet it from -100 to 100
SimologyRight-click Fame or ReputationSelect a rank; the Fame and Influence counters set points
SimologyRight-click a milestone category title barAdd milestones for the current age; right-click one to remove or re-source it
SimologyRight-click the ghost XP barSelect a rank
SimologyRight-click the NAP title barOpens NAP voting for the current neighborhood even if the Sim lives elsewhere
RelationshipsRight-click a SimSet friendship or romance from -100 to 100, or delete the relationship
RelationshipsRight-click the panel iconAdds any new Sims to the panel
SkillsRight-click a skill barSelect a level; the panel icon adds skills that are not listed yet
SkillsRight-click the Mastery Perks title barAdd mastery perks; right-click a perk to remove it
CareerRight-click a job icon or the career title barPromote, demote, change branch or select a level
CareerRight-click a task or work-from-home assignmentMarks it complete
CareerRight-click a performance or work reputation barSet value from -100 to 100; rivals can be removed
UniversityRight-click the degree icon or Course Schedule barChange GPA; a course icon sets a grade from 0 to 100
AspirationsRight-click a goalFulfills it; the Soul's Journey meter selects a rank
Moodlets and wantsRight-clickRemoves a moodlet, or completes or re-rolls a want
ClockRight-click the in-game clockSet the hour from 0 to 23
Clock areaRight-click season, weather or lunar phaseSets it
Eco footprintRight-click the footprint iconSet lot or neighborhood footprint from -500 to 500
Sim profileRight-click Relationships or Sentiments title barsAdd bits or sentiments; a sentiment value sets from 0 to 100
Sim profileRight-click a known Attraction or Romantic SatisfactionSets its value
Social groupsRight-click club, organization or Dynasty metersSet perk points, ranks, tasks, Prestige and Unity
Owned businessesRight-click perk counters, star ratings, renown metersSets retail, restaurant, vet clinic and small business values
EventsRight-click an event, holiday tradition or scenario goalCompletes it
Buy and sellRight-click the quantity arrowsChanges quantity by 10
Rewards storeRight-click a rewardUnlocks it
Perk panelsRight-click a perk, dormant ability or fame quirkUnlocks or locks it
Create a SimRight-click the confirm buttonRandomizes name, traits and aspiration for a quick test Sim
Notebook iconRight-clickReports the installed mod version

Nothing in that list touches build mode. Strings like bb.moveobjects and freerealestate are not part of this mod and are not Python either: both are handled inside TS4_x64.exe, which is why they are typed rather than clicked.

The two are not native in the same way, and the difference is checkable. freerealestate is one of the eleven entries in that executable's console help table; the bb.* family is not in that table at all, and what places it in the native client is its help strings elsewhere in the same binary. The typed side of cheating is covered at sims 4 cheats all.

Version and compatibility

This mod is version-locked by design. weerbesu stamps every release with the game build it was made for and says a build will not work for older versions of the game. Compatibility comes down to one pairing: which mod build was made for which game build.

Mod versionBuilt for gameDateEvidence
v1.581.126.78August 2026, exact day disputedReported by search index and third-party trackers, not fetched
v1.571.126.5825 Jul 2026Reported, not fetched
v1.561.125.594 Jul 2026Reported, not fetched
v1.551.124.5412 May 2026Verified, archived post
v1.541.123.6620 Apr 2026Verified, archived post
v1.531.122.21218 Mar 2026Verified, archived post
v1.521.121.3423 Feb 2026Verified, archived post
v1.511.120.1112 Dec 2025Verified, archived post
v1.501.118.24218 Sep 2025Verified, archived post

Patreon returns an error to every automated fetch route available to us, so the three newest lines are secondary reporting rather than something we read on weerbesu's page. Different trackers give the v1.58 release date as both 6 and 7 August 2026, so this page publishes no day for it.

To read the version you actually have installed, right-click the notebook icon beside the phone icon in Live mode, or run the mod's own command in the cheat console:

ui_cheats.mod_version Reports the installed UI Cheats Extension version. Live mode only. Ships in the mod's .ts4script, not in the game.

Neither route needs testingcheats, since the mod dropped that requirement in v1.1. The game's own typed cheats are the opposite case and still need testingcheats true entered in the session before anything else works. Neither applies on PlayStation or Xbox, where script mods never load and this mod cannot run.

Installing it

Both files from the zip go into Documents\Electronic Arts\The Sims 4\Mods, no more than one subfolder deep. Enable Custom Content and Mods and Script Mods Allowed in Game Options, then Other, and restart the game.

If it worked, the package shows under Custom Content in the mods list and the script under Script Mods. See how to get mods on sims 4 for the folder-depth rule and the Script Mods toggle in full.

What it costs you

The package replaces interface files instead of hooking into them. It ships whole copies of EA's compiled interface movies as overrides, which is what makes clicking work and what makes the mod fragile.

We tore down the v1.58 zip against an installed game on build 1.126.73.1030 and counted 24 overridden interface resources at roughly 33.5 MB decompressed, plus 71 registered ui_cheats commands. Twenty of those 24 movies were smaller than the same resources in the game's live interface package, so installing the mod rolls those panels back to an older build of themselves. That is our measurement of one zip, not a figure weerbesu publishes.

Interface resourceIn the mod (bytes)In the game (bytes)
perkspanel2,002,7612,044,089
siminfomotivepanel1,662,0411,703,920
achievements1,488,5461,529,095

One of the 24 is classlibraryolympus, the shared class library for the whole interface, which is why a clash with another interface mod is rarely limited to one panel. weerbesu's own framing is milder: the mod conflicts only with other UI mods that override the same resources, and not with script mods or tuning mods.

There is no undo, no confirmation and no value preview, so a mis-click commits immediately. There is also no configuration: left-click on the money counter always grants $1,000 and left-click on a needs bar always sets that need, with no documented way to turn either off.

When it stops working

Three failure patterns cover nearly everything, and weerbesu documents all three himself: the half-install, the game-version mismatch, and the leftover duplicate copy. The first pattern shows up two ways, so it gets two rows.

SymptomCauseFix
Dialog opens, you type a value, nothing happensThe package loaded, the script did notMove the .ts4script to at most one folder deep; turn on Script Mods Allowed
Left-click for $1,000 works, nothing else doesSame cause: only the click layer is liveSame fix; the money left-click is the one feature the script is not needed for
Panels missing, glitched text, frozen menus after a patchGame version and mod version do not matchUpdate the game fully, install the current mod build, keep one copy only
Odd behavior after an updateAn old copy of the mod left behindDelete the previous .package and .ts4script before adding the new pair

If all of that checks out, the standard clean test comes from luthienrising, the moderator who maintains the EA Answers HQ broken-mods lists: confirm script mods are enabled, confirm there is no duplicate, then run the mod as the only thing in the folder after deleting localthumbcache.package from the Sims 4 documents folder.

Platforms

PlatformWorksBuild to useNote
Windows, 64-bitYesCurrent Patreon releaseScript Mods Allowed must be on
macOS, MetalYesCurrent Patreon releaseSame zip as Windows
Legacy Edition: 32-bit PC and non-Metal MacFrozenv1.15.1, Mod The Sims, 20 Nov 2019, game 1.58.63weerbesu says not to install this on the normal version of the game
PlayStation 4 and 5NoNone existsConsole does not load script mods
Xbox One, Series X and SNoNone existsConsole does not load script mods

We confirmed the Legacy build is still linked from the current post, but not whether EA still supports Legacy Edition in 2026, so treat that row as a route that exists rather than one we recommend.

What this page does not claim

weerbesu publishes no terms of use. The Mod The Sims profile renders that as a site-generated notice about creators without a TOU, and that notice is written by Mod The Sims rather than by weerbesu, so it is not permission. Default copyright applies, which is why the download button above points at that post and we host no copy of the file.

No total install count for the current build exists either. Patreon does not expose attachment download counts, so the download figures quoted around the web are for the 2019 Legacy listing on Mod The Sims, not for the mod most people are running.

Common questions

Is UI Cheats Extension free?

Yes. weerbesu publishes it as a free public post on Patreon, and the About page on that account states that all mods are always available publicly. The paid tiers, which start at $2 a month, buy support and voting perks, not access to the file. Any site charging for the zip, or offering it as an exclusive, is a re-upload rather than the source.

Do I need testingcheats on for UI Cheats Extension?

No. The mod dropped the testingcheats requirement in v1.1 on 30 June 2015, and from v1.9 in May 2017 it stopped depending on testingcheats altogether, which is why the script file became mandatory rather than optional. Typing cheats into the console by hand is a different matter: the game's own console cheats still need testingcheats true entered first in that session.

Does UI Cheats Extension work on PS4, PS5 or Xbox?

No. Console versions of The Sims 4 do not load script mods, and the mod cannot work without its .ts4script file, which carries every command the click layer calls. weerbesu has never published a console build. The 32-bit Legacy Edition build exists but is frozen at v1.15.1 from November 2019, built for game 1.58.63.

Does it conflict with MC Command Center or other mods?

Only with mods that override the same UI resources. weerbesu states it does not conflict with script mods or tuning mods, which covers MC Command Center. When two UI mods do collide, the game reads the first and ignores the second, so the second usually stops working. One overridden file is classlibraryolympus, the shared UI class library, so it can collide with a lot of UI mods.

Can I undo a cheat I clicked by accident?

No. There is no undo, no confirmation prompt and no settings file anywhere in weerbesu's documentation. Left-clicking the money counter always adds $1,000, left-clicking a needs bar always sets that need to where you clicked, and neither behavior can be switched off. Save first if a mis-click would cost you a household you care about.

Why did my interface break after a game patch?

Because the mod ships copies of the game's own interface files, a patch that changes those panels leaves you running the mod's older copies of them. weerbesu says missing interface, glitched panels and frozen menus are always a mismatch between game version and mod version. Update the game fully, install the current mod build, and keep only one copy in the Mods folder.