Sims4UICheats

The CAS cheat in The Sims 4: full edit mode, and every cas command the game registers

cas.fulleditmode unlocks full edit mode in Create a Sim after testingcheats true: shift-click a Sim, choose Modify in CAS, and every option is editable. The string does not appear in any installed game file, so this page lists it unverified.

cas.fulleditmode carries no build stamp because the literal string was not found in any file of the installed game, neither in the shipped Python nor in the executable help tables. It is published here as community-reported and unverified against build 1.126.73.1030. The seven cas.* commands tabled below are registered in the shipped Python and each row cites the module and line that registers it.
The Sims 4 command registry by typeA stacked bar of 1847 registered commands: 547 Live, 86 Cheat, 761 DebugOnly and 453 Automation. Live and Cheat, 633 together, are the ones a player can reach.What the game registers, and what youcan type1,847 commands register on a retail PCinstall. 633 of them answer when a playertypes them.547761453633 A PLAYER CAN REACHLive 547runs in a retail gameCheat 86runs after testingcheats trueDebugOnly 761silently does nothingAutomation 453silently does nothing
Most of what looks like a CAS cheat in older lists is a DebugOnly command that does nothing in a retail game.

Getting into full edit mode

Two commands, in this order, then a shift-click. The first one is the cheat flag that everything else depends on.

testingcheats true Enables cheats for this session. Re-enter after every load.
cas.fulleditmode Full edit mode in Create a Sim. Community-reported, unverified against the current build.

Close the console, hold shift, click the Sim you want to change and pick Modify in CAS. The panels open without the restrictions the shift-click route normally applies.

Nothing here is saved to the household until you accept the changes in Create a Sim, and the cheat has no effect at all while cheats are off.

Opening the console on each platform

PlatformOpen the console withTyping
PCCtrl + Shift + CKeyboard
MacCtrl + Shift + CKeyboard - Control, not Command
PlayStation 4 / PlayStation 5All four shoulder buttons at onceOn-screen keyboard
Xbox One / Xbox Series X and SAll four shoulder buttons at onceOn-screen keyboard

The command text is identical everywhere. The shift-click that follows it is a keyboard and mouse action, and this page does not invent a controller equivalent for it.

What the installed files contain

Every command this site stamps with a build number traces to the module and line in the game's own shipped Python that registers it. The scan looks in the Python archives and in the executable's command help tables.

The literal string cas.fulleditmode turned up in neither, and nowhere else in the installed files that were searched.

That does not mean the cheat is fake. Players report it working, which is why it is at the top of this page. It means the usual proof is missing, so the page says so rather than copying a build number off another site and presenting it as verification.

Why the string is absent is not something this page will guess at. If it is found in a later scan, the stamp goes on and this section comes off.

Every cas command in the shipped Python

The game's Python registers seven commands under the cas namespace, and all seven are below. Each row cites the module and the line number that registers it.

The file records an argument signature, a type and sometimes a pack code for each, but no description, so there is no effect column here. A dash in Pack means the file records no pack code against that command.

CommandArgumentsTypePackRegistered at
cas.design_fashion_outfits<opt_sim> <_interaction_id>Liveserver_commands.cas_commands:378
cas.modify_business_uniform<employee_type> <gender> <_interaction_id>LiveEP01server_commands.cas_commands:214
cas.modify_club_mannequin_in_cas<club_id> <age> <gender> <_interaction_id>LiveEP02server_commands.cas_commands:282
cas.modify_mannequin<obj_id> <apply_outfit> <_interaction_id>Liveserver_commands.cas_commands:173
cas.modify_small_business_uniform<employee_type> <gender> <opt_sim> <_interaction_id>LiveEP18server_commands.cas_commands:244
cas.modify_style_in_cas<gender> <_interaction_id>Liveserver_commands.cas_commands:317
cas.plan_batuu_outfit<opt_sim> <_interaction_id>LiveGP09server_commands.cas_commands:339

The pack column prints the code the file carries, such as EP01 or GP09, rather than a store name, because the code is what the file contains. Four of the seven are gated to a pack and will not resolve on an install without it: business uniforms to EP01, the club mannequin to EP02, small business uniforms to EP18 and the Batuu outfit planner to GP09.

Why the registered commands are not the cheat you wanted

Every one of the seven ends with an _interaction_id argument. That is the shape of a callback: the game raises an interaction, the interface hands the id back, and the command runs against it.

In practice they expect ids that the running game generates, not values a player can read off a screen. They are documented here because the game registers them, not as a stand-in for full edit mode.

Full edit mode takes no arguments and no ids, and the scan finds no registration for it anywhere. That gap is why this page carries a provenance line instead of a build stamp.

What full edit mode changes, and what it does not

The cheat changes the Create a Sim session you open from a shift-click. It does not change anything about how the game behaves once you leave that session.

It also adds no content. Hair, clothing and features that belong to a pack you do not own stay unavailable, because unlocking the editor is not the same as unlocking a catalogue. Anyone promising otherwise is describing a mod, not this command.

Changes take effect when you accept them in Create a Sim, not while you are clicking around inside it. Backing out discards the session, which makes the cheat safe to experiment with on a household you care about.

Existing Sims, townies and Sims in other households are all reachable the same way, since the shift-click menu does not care whose household a Sim belongs to. What varies is whether the Sim is loaded on the current lot for you to click.

When the CAS cheat does nothing

  • Cheats were never enabled this session, or the save has been reloaded since. Nothing works before that flag.
  • The shift-click menu does not appear at all, which is the same problem one step earlier.
  • You clicked the ground or an object rather than the Sim.
  • A script mod is failing to load and taking command registration down with it. Move the Mods folder aside and retest before blaming a patch.
  • You are on a controller, where the shift-click step has no verified equivalent.

Editing values the interface will not let you click is a different job from editing a Sim's appearance, and it is handled by a mod rather than the console; that is covered in the ui cheats sims 4. Relationship values between Sims sit in relationship sims 4 cheat, and object placement in move objects sims 4 cheat.

More CAS pages

Common questions

How do you turn on full edit mode in The Sims 4?

Open the cheat console, enter testingcheats true, then cas.fulleditmode. Close the console, hold shift and click the Sim you want to change, and choose Modify in CAS from the menu that appears. If the shift-click menu offers nothing, re-enter both commands: that is the usual cause and it costs nothing to rule out.

Why does this page not stamp cas.fulleditmode with a game build?

Because the scan could not find it. Every command this site stamps traces to a module and line in the game's shipped Python, or to a string in the executable. cas.fulleditmode is in neither, in any file of the install that was scanned. Players report it working, so it stays on the page, labelled for what it is rather than given a build number nothing in the files supports.

Does the CAS cheat work on PlayStation and Xbox?

The command string is the same on every platform and the console is opened with all four shoulder buttons instead of a keyboard chord. The catch is the second half: full edit mode needs a shift-click on a Sim, and this page does not print a controller equivalent because none has been verified from the game files. Treat the shift-click step as keyboard and mouse.

Why are the cas commands in the table not the ones people mean?

Look at the last argument on all seven: _interaction_id. They are the endpoints the game's own interactions call when a Sim is sent into a CAS panel from gameplay, such as changing a mannequin or a club uniform. They are real and the game does register them, but they expect ids the interface generates rather than values a player types.

Do I need cheats on just to shift-click a Sim?

Yes. The shift-click menu is part of the cheat interface, so it only appears once cheats are enabled for the session, and it disappears again when the flag clears on reload. If shift-clicking does nothing at all, that is the thing to check first, before assuming full edit mode itself failed.